Title: Absent Mind
Genre: Adventure, Indie, Simulation
Release Date: 24 Feb, 2017
This game actually has a lot of potential. It should have a bit more ambient sounds. And it's a bit frustrating to figure out where to activate the switches at walls and objects. But i really like how the same rooms change in a creative way.. ... ... ... most of the objects that get collected in the trailer, objects that are needed to progress in this game, are either not spawning or are spawning inside of other objects.
In the section I'm currently stuck in, my notes say to click 3 invisible switches & then the corridor corner by the rock & those actions cause the switches to appear on the wall & cause a sound effect which denotes that you have collected an item, at 1:57 in the first video on the store page, that corner has what looks like a chess piece on it & then the chairs blocking the corridor topple over, yet nothing I can do seems to trigger that event [Update: after trying again, I now believe I was adjusted a painting through the opposite wall & that the 'chess piece' isn't spawning at all, possibly rendering progression impossible].
Additionally in one of the rooms in this section, you can get stuck in in-bounds terrain & have to restart because there is so much environmental greenery jammed into the rooms for seemingly no reason other than to tank the framerate into single digits.
Most of the prior sections of the game so far where I had noted to click an empty part of a wall or similar, I now realise from the trailer that this is just because objects aren't spawning because this is some P.T. dreck on Steam. I shouldn't have to consult the trailer to figure out why any of the progress I've made in this game makes sense.
If everything was spawning correctly, this still wouldn't be very good; but in this state, this is unmitigated garbage.. really laggy, poor quality right now, I wish there had been something to tell you the controls. was really interested in it i hope somethign happens to improve this game. I don't understand the reviews. This game is a lot better than most of the crappy horror I've been playing lately. Indie developers should learn from this - how to scare the\u2665\u2665\u2665\u2665\u2665\u2665out of someone without relying on cheap jumpscares. Well done! I must agree though, there is some lag going on at times.. I made a gameplay review, please check it out:
www.youtube.com\/watch?v=P8pdNKUX-xM&t=1224s\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=P8pdNKUX-xM&t=1224s<\/a>
This game honestly have a lot of potential, i love puzzle horrors usually.
I think the puzzles or the "spot the difference puzzle aspect" as they call it, is way too hard to figure out, i've spend lot of time on just running around looking for the hidden item, i ended up just running and kept pressing E to find the hidden spot by accident.
I liked the zombie that wanted to chase me, but he bugged out, else it was great with a intense scene. And at last, i got stucked in the "jungle" part of the game because i couldnt click on the sink.
So, if you wanna buy this game, you'll have to know that this game still needs a lot care from the devs, and if you really love puzzle horrors i would still requiremment you to buy it if you can live with the bugs and hard puzzles.
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