Autumn Night 3D Shooter Download Laptop

Autumn Night 3D Shooter Download Laptop


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About This Game

First and foremost, this game is an experiment in coding a software renderer. It's an engine that renders the image via CPU, without involving the graphics adapter, much like the 90's games did. I wanted to find out if it's possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge.

Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90's. I have to say I was quite impressed with them back in the day, and I've been looking to recreate them for a long time. Thus, this game is a 90's FPS. A simplistic story takes a backseat to pure run-and-gun gameplay.

On graphics and visuals: I was creating the visuals based on the imagery from my dreams. I tried to convey the mood and atmosphere of my dreams through level design. I feel like I did a particularly good job on this aspect.
I'd be happy to hear some feedback from you on my humble little game! 7aa9394dea



Title: Autumn Night 3D Shooter
Genre: Action, Indie
Developer:
Sergey Bobrov
Publisher:
Sergey Bobrov
Release Date: 9 May, 2017


Minimum:

  • OS: Windows XP 32bit
  • Processor: 1.5 GHz single core CPU
  • Memory: 512 MB RAM
  • Graphics: any
  • Storage: 110 MB available space

English



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FPS loss when I kill an ennemy.
+ I don't like the recoil effect.. This game LOOKS like a fun, old-school, Doom/Wolf3D-type shooter, but it suffers from numerous minor issues to the point where... it just makes me wanna go play the original Doom instead. I only played for about 10 minutes and came across ALL of the following issues:

* Music volume WAY quieter than the sound effects with no way to change it
* Framerate issues (I have a GTX 1070 card! How is that NOT enough?!)
* Rather poor field of view (you can adjust it but not enough to feel right)
* Cannot customize controls
* No ammoless weapon; if you run out of ammo you're defenceless!
* No actual ammo counter, just gems which change form as ammo is used up
* No automap
* Wide open maps without the design/charm of old Doom/Wolf3D maps
* Crosshair is a lie; your shots always hit below the crosshair, not centred
* Cannot adjust options mid-game; have to quit to change options
* Cannot loop menu cursor past the top or bottom of the menu

Yeah, they're all minor issues... but there's SO many of them... and again, it only took 10 minutes to encounter ALL of these... x_x;. If you like Doom\/Doom 2, this game is absolutely worth $5 to you. No jumping, no plot, lots of bad guys. The graphics and music do a good job setting the tone. The enemies are challenging and numerous. The level design is fairly basic but secrets help add variety. Very barebones menu and options - you can't rebind controls, so if you don't like WASD you're out of luck.

Give it a try!. Love this game

Good stuff:
-gameplay
-music
-artwork

It's really hard to say if there are any cons worth mentioning. Pretty much any problems it had at launch have been patched out. I guess its a little short, but for the price it's hard to even complain about that.

This is a neat game. If you like Heretic or Hexen looking things, thats here. Although the ground is flat like in Wolfenstien, but that's not so much of a bad thing, just something to consider. The level design is cool though, and pulls of some neat tricks. Atmosphere is spooky and dream-like, if that's what the dev is going for he nailed it.

I hope the developer makes more games like this. Instant buy. Ten outta ten.... fifteen outta ten.. Graphics-Solid and consitent. Not some half\u2665\u2665\u2665\u2665\u2665pixel art used soley because it was easy to do
Music- Awesome, though all sounds lack "punch"; they all feel weak.
Gameplay-Solid shooter in a set map with tons of baddies
UI-The Ui is unintutitive and bland. Could use some touch ups.
Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.

Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.
. Graphics-Solid and consitent. Not some half\u2665\u2665\u2665\u2665\u2665pixel art used soley because it was easy to do
Music- Awesome, though all sounds lack "punch"; they all feel weak.
Gameplay-Solid shooter in a set map with tons of baddies
UI-The Ui is unintutitive and bland. Could use some touch ups.
Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.

Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.
. This game LOOKS like a fun, old-school, Doom\/Wolf3D-type shooter, but it suffers from numerous minor issues to the point where... it just makes me wanna go play the original Doom instead. I only played for about 10 minutes and came across ALL of the following issues:

* Music volume WAY quieter than the sound effects with no way to change it
* Framerate issues (I have a GTX 1070 card! How is that NOT enough?!)
* Rather poor field of view (you can adjust it but not enough to feel right)
* Cannot customize controls
* No ammoless weapon; if you run out of ammo you're defenceless!
* No actual ammo counter, just gems which change form as ammo is used up
* No automap
* Wide open maps without the design\/charm of old Doom\/Wolf3D maps
* Crosshair is a lie; your shots always hit below the crosshair, not centred
* Cannot adjust options mid-game; have to quit to change options
* Cannot loop menu cursor past the top or bottom of the menu

Yeah, they're all minor issues... but there's SO many of them... and again, it only took 10 minutes to encounter ALL of these... x_x;. This game LOOKS like a fun, old-school, Doom\/Wolf3D-type shooter, but it suffers from numerous minor issues to the point where... it just makes me wanna go play the original Doom instead. I only played for about 10 minutes and came across ALL of the following issues:

* Music volume WAY quieter than the sound effects with no way to change it
* Framerate issues (I have a GTX 1070 card! How is that NOT enough?!)
* Rather poor field of view (you can adjust it but not enough to feel right)
* Cannot customize controls
* No ammoless weapon; if you run out of ammo you're defenceless!
* No actual ammo counter, just gems which change form as ammo is used up
* No automap
* Wide open maps without the design\/charm of old Doom\/Wolf3D maps
* Crosshair is a lie; your shots always hit below the crosshair, not centred
* Cannot adjust options mid-game; have to quit to change options
* Cannot loop menu cursor past the top or bottom of the menu

Yeah, they're all minor issues... but there's SO many of them... and again, it only took 10 minutes to encounter ALL of these... x_x;. Graphics-Solid and consitent. Not some half♥♥♥♥♥pixel art used soley because it was easy to do
Music- Awesome, though all sounds lack "punch"; they all feel weak.
Gameplay-Solid shooter in a set map with tons of baddies
UI-The Ui is unintutitive and bland. Could use some touch ups.
Polish- Its okay, could use some work. For example, a "you died" screen rather than just sinking to the floor.

Notes: Could really use a save function. If maps were slightly varied each time it would make me want to try it again and again, but as it stands, doing the same thing over and over can get boring.



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