Double Kick Heroes Download Without License Key

Double Kick Heroes Download Without License Key


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About This Game

Double Kick Heroes mixes a rhythm game with a shoot'em up!




Jump right into the action and play your favorite tracks from the game.

THE HELLGATE HAS OPENED: 6 licensed tracks directly playable in the game!
-Kammthaar by Ultra Vomit
-The Scarecrow Paradox by Fundamental Wisdom Of Chaos
-Cold by Hell In Town
-End of the day by Antheus
-This means war Act 1 by Volkor X
-Against the waves by Temnein
-& More is coming!


Import whatever track you want and design your own level!
Share it with your friend and be the first in the leaderboard!


Survive through 24 levels of total madness by killing zombies with your gundillac on the highway to hell!
Only the power of Metal can save your band!


- Double kick zombies in the face with insane Metal music!
- 30 tremendously f****king awesome quality Metal songs by a legendary video game AND Metal composer.
- Import your own music, play community designed tracks, edit your favorite songs and share challenges!
- Rodriguez infused background story about being weird guys and gals who live for Sex, Drugs and Heavy Metal.
- Explosions, rebels, militias, undeads, road-rage, madness, apocalypse. Ready to hit the fury road?
- The only f****king awesome rock and metal rhythm game for Steam, what more!?

May the Metal be with you \m/

7aa9394dea



Title: Double Kick Heroes
Genre: Early Access
Developer:
Headbang Club
Publisher:
Headbang Club, WhisperGames, Kakehashi
Release Date: 11 Apr, 2018


Minimum:

  • OS: windows 7, windows 8, windows 10
  • Processor: Intel Core i5 - 1.6 Ghz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 5500
  • DirectX: Version 9.0b
  • Storage: 5 GB available space
  • Sound Card: 32 channels
  • Additional Notes: {LINK REMOVED}

English,French,Italian,German,Russian,Simplified Chinese,Japanese,Korean



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The world has been crying out for a rhythm-action zombie apocalypse metal game with a bit of driving on the side for far too long, and I'm happy to say that Double Kick Heroes totally delivers on this front. The gameplay and story are tight and the music tracks are awesome. Gameplay mechanics are intuitive and beat timing is spot on (but can also be calibrated if needed). I don't have a hope of playing on anything higher than Hard difficulty, but it's good to see that the challenge is there for players who really nail the game mechanics.

Additionally, having an editor to create your own tracks or download community tracks is a really great feature!. There aren't a lot of (non-weeb) rhythm games for PC, but so far this one is one of the best I've played this year.
I would love to see Spotify support.. I SUCK AT THIS GAME!

Well that is one way to start a game review.
To start things off, I have never played a rhythm game like Rock Band or Guitar Hero, so I don't have a crazy drum setup or guitar to help me out. All I had was a classic XBox controller and old man hands. I had an AMAZING time playing Double Kick Heroes. The music was top notch, the story wasn't horrible, and all the METAL references in game had me pumping a fist in the air to almost every song.

Iconic metal musicians, Danny Trejo as Metalchete, and machines guns coming out of the back of a Cadillac to fight off hoards of zombies and rabid chickens. What more could you want in a game... How about a mecha T-rex? Yeah... they got that!

I sucked at this game... but it was AMAZING!. \u2026\u2026\u2026\u2026..$\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026\u2026..$\u2026\u2026\u2026\u2026..
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the editor is a pain in the\u2665\u2665\u2665\u2665\u2665to use but it's worth it.. Double Kick Heroes is the shmup that made me wish I had better rhythm. The gameplay boils down to the same well-timed button presses you’d usually see in a rhyhtm game but there are enough touches to make this feel like more than a music game with a shmup skin. Lining up your shot is a challenge in itself – you have to steer your car up and down and the button presses correspond with weapons that are placed in different locations on the car. There is enough variety in enemy design, so far, that you have to account for what’s happening on the shmup half of the screen while staying on beat.

The big selling point for me has been the presentation. In addition to the attractive pixel art, I love the world that’s been built around the in-game music. Each track has fun metadata like the song titled “SURPRISE! YOU’RE UNDEAD!” with a genre of “Mike’s Delight Rock”. Some of my favorite genre names were: “Beach metal”, “Tenacious Rock” and “Y2kore”. Elmobo appears to be the composer of Double Kick’s soundtrack and it sure is excellent. Through my research, I learned he worked on the Nightmare Creatures OST which was also impressive.

Definitely check out Double Kick Heroes for a fun, well polished experience. It’s still in Early Access but there’s about 4 hours worth of content and the different difficulty levels will keep you coming back.

Courtesy of Notable Releases curator group

Full Review[notablereleases.com]


更新日志 Ver 0.7.10.20190226:
关卡:
1.开放了【青浦原】【灵犀洞】【五行山试炼】【百炼池试炼】等地图
1.普通关卡和挖宝宝箱现在有几率掉落稀有心法和技能
2.关卡普通装备爆率上调至34%
3.增强了桃花岭、百里破、巨木林、轻羽山的敌人强度100%
4.减弱了乱葬岗、鬼阴山、毒蛊林、聚魔窟、金海寺、天降秘境的敌人削弱15%
5.修正了忘尘寰生命流速加倍的问题
6.巨木林现在需要炼气1阶开启
7.黑风岭现在需要炼气4阶开启
8.金海寺现在需要炼气9阶开启
9.取消了宝箱获得其他藏宝图的概率,提高了宝箱获得材料和杂物的概率
10.降低了地图掉落材料和杂物的概率

洞府:
1.上调了洞府打坐的经验加成
2.增加了洞府-百草园的功能
百草园*:可以将已有的材料进行种植,获得双倍。
大成功*:有概率在收获时得到四倍。
3.增加了配方-初级符篆
符篆*:释放技能所需要的消耗品

武器:
1.取消了稀有装备的3白字属性,部分装备增加了套装属性。
2.武器【弓】降低了物理攻击力,增加了法术攻击力
3.增大了装备随机属性的区间范围,普通装备也可能是极品

技能:
1.增肌了8个技能和2个心法
2.增加了1个稀有技能和2个稀有心法,以天品表示
3.略微减弱了部分技能的伤害系数
4.略微提升了部分技能的消耗值
5.取消了被动技能,改为主动释放,获得增益/减益Buff
6.土盾术效果由【反弹】改为了【铁甲】
反弹*:反弹部分敌人的法术伤害
铁甲*:增加自身的防御
7.增加了【归元】【冰冻】【强攻】【荆棘】效果
归元*:恢复自身的生命值
冰冻*:使敌人无法攻击
强攻*:增加自身的物理伤害
荆棘*:反弹部分敌人的物理伤害
8.调整了原有心法的数值加成
9.修复了【仙法·噬魂咒】的恢复血量溢出问题
噬魂咒*:改为100%+技能等级*1.5%
效果:恢复造成伤害10%的生命


系统:
1.增加了几首BGM,静音终于不是被动技能了!
2.【不懂就问】改命为【初入仙境】,现在会获得【武技·舍身攻击】
3.战斗面板可以看到自身与对方的属性
战斗属性*:用克制属性的技能攻击对方的属性,可获得50%的伤害加成。
例如,用引雷术攻击木偶人,伤害有100增加为150。
角色的自身的属性随当前心法属性改变。
4.增加了新的PY码:我欲成仙法力无边. 更新日志 Ver 0.7.1173.20190315:
关卡:
1.关卡难度重新调整,将按照地图板块划分
2.下调了部分敌人的伤害
3.增加了藏宝地,使用藏宝图进入
4.五行山和百炼池改为挑战地图,不再获得经验和金钱
5.替换了地图图片和图标
6.大地图可以显示出当前所在关卡
7.增加了城镇地图
匠坊:重铸和锻造功能
医馆:购买药品和治疗
酒馆:购买食物和找乐子
赌坊:老好玩了
8.取消了部分地图的材料掉落
9.取消了部分地图的装备掉落
10.副本中的装备将有套装属性
11.开启世界地图必须将当前板块的地图全部探索完成


技能:
1.土盾术改为稀有掉落
2.地图掉落为《仙法·土崩》
3.部分技能伤害微量下调
4.提高了噬魂咒的吸血效果,但无法暴击
5.增加了《仙法·真气丹》无属性3段伤害
6.武技改回只受到防御抵抗,但暴击将无视防御
7.技能攻击被克制的属性敌人时,伤害减半

道具:
1.疾病解药在医馆购买
2.食物在客栈购买
3.增加了材料箱子、草药箱子、玉简和丹药罐子
材料箱子:获得一件材料
草药箱子:获得一个草药
玉简:获得一本秘籍或配方
丹药罐子:获得一颗丹药

系统:
1.长按道具可以进行复数使用了
2.新PY码:全服失忆

. 更新日志 Ver 0.7.10.20190228:
关卡:
1.修复了不掉落戒指的问题
2.修复了青浦原不掉落特殊装备的问题
3.修复了五行试炼敌人属性均为普通的问题

洞府:
1.减少了25%的种植时间

武器:
1.修复了部分装备售价不对的问题
2.修复了部分装备等级显示不对的问题

道具:
1.延寿丹的使用上限增加到250岁

系统:
1.修复了使用延寿丹可能造成无法转生的问题
2.修改了筑基初期、中期、巅峰的经验需求
3.修改了筑基突破的战力需求
4.修复了部分成就进度无法增长的问题
5.增加了4个新的成就
6.增加了2个新的PY码. 更新日志 Ver 0.7.10.20190228:
更新日志 Ver 0.7.14.20190228

关卡:
1.修复了不掉落戒指的问题
2.修复了青浦原不掉落特殊装备的问题
3.修复了五行试炼敌人属性均为普通的问题

洞府:
1.减少了25%的种植时间

武器:
1.修复了部分装备售价不对的问题
2.修复了部分装备等级显示不对的问题

道具:
1.延寿丹的使用上限增加到250岁

系统:
1.修复了使用延寿丹可能造成无法转生的问题
2.修改了筑基初期、中期、巅峰的经验需求
3.修改了筑基突破的战力需求
4.修复了部分成就进度无法增长的问题
5.增加了4个新的成就
6.增加了2个新的PY码.

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