Elium - Prison Escape Download 1gb


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About This Game

Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting.
Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.
Take the role of Jarren Sorengar, a master swordsman seeing his days pass as a weary war prisoner. Time has come to meet fate, find an escape or die in the attempt.

Key Features:
  • 1stPerson / 3rdPerson melee action combat
    Fight with a sword, equip a shield, use your fists or even resort to fight with objects around you.
  • Reactive Combat AI
    Engage with zealous prison guards that use the same moves as the player, making for a tense and challenging experience.
  • Action and Stealth playing styles
    Hide in the shadows, turn off lights and sneak past enemies, or take your opponents by force.
  • Alone or with help
    Explore and fight on your own or rescue other prisoners to aid in your escape.
  • Random dungeon generation
    Experience a new level layout on every play, on a series of hand-crafted areas assembled procedurally.
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Title: Elium - Prison Escape
Genre: Action, Indie, RPG
Developer:
Lone Artisan Games
Publisher:
Lone Artisan Games
Release Date: 28 Feb, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 Bit)
  • Processor: High-Performance Dual Core CPU or Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD5850
  • DirectX: Version 9.0c

English



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Great idea. the game is fun but it has a big problem about control even just simple move like forward backward it still hard. i refunded hope it better im sure im gonna buy it again when the game is ready to play. Quite challenging but rewarding game.
The premise is simple - escape from prison by killing (or sneaking around) guards. No unneccessary embellishments just straightforward, solid gameplay.
The combat takes a bit of getting used to (at start it felt quite clunky but that was only because I moved my mouse FAR too much,
once I realized I only need to do quick flicks it felt really smooth), but once you do get used to it, it is a lot of fun.
A big positive surprise for me was the stealth. While I usually dislike sneaky gameplay and always take the brute force route when possible, I took every opportunity to backstab people here. The combination of the challenging combat
and the fact that every bit of health you lose stays lost until the end of the level made every opponent a potentially lethal danger. Getting rid of some of them without having to fight felt incedibly rewarding.
The whole atmosphere of the game is well done and really draws you in.

If you enjoy difficult but fair combat in a dark atmosphere you should definitely give Elium a try.. Did not enjoy at all, incredibly glitchy controls, terrible lighting, visuals, music. Just a mess all over. Refused refund. I have literally found free games on GameJolt that were of higher quality.. Great realistic combat simulator game. I am totally in love with the combat system. It's hard to find nowadays games with this kind of system and I find it very enjoyable. Combats are decided by good timing, precision and skill. It's true it has some bugs, but it's amazing to think that the whole game was done by ONE person alone. JUST ONE PERSON! So because of that, this game has all my respect and I can only recommend it to anyone that loves realistic swordfighting games.

Give the developer some love!. Freed a nice guy from a prison cell, let's call him Laszlo.
Gave him all my good equipment, shiny shoes, good belt, heck - even shoulder pats. I've trusted Laszlo.
On our journey through the prison, we had to sneak past a guard in the shadows.
"Okay, i'll wait for you", Laszlo said.

While i was sneaking through the shadows, i've suddenly seen Laszlo supercharging to the prison guard.
What the hell Laszlo! So i tried to ran to my buddy Laszlo while Laszlo started to beat up the guard really badly. But too late.
Even with my axe and the good protection, Laszlo didn't have a chance.

One more hit Laszlo, one more hit and the guard would have been beaten... left my equipment for Laszlo lifeless body, you have earned it, and continued on my journey to escape the prison.
Rest in peace Laszlo, i will never forget you.

--------

Elium - Prison Escape is a nice game for this price. It has some stealth features, a good inventory system, and buddies you can fight with. Controls are sometimes a little but clunky, but you'll get used to it.
Maps are kinda random generated, which is quite an experience.

Worth it!. This game is literally worse than ISIS. 10/10 wish I had every second of life energy wasted back in my piggy bank.. Quite challenging but rewarding game.
The premise is simple - escape from prison by killing (or sneaking around) guards. No unneccessary embellishments just straightforward, solid gameplay.
The combat takes a bit of getting used to (at start it felt quite clunky but that was only because I moved my mouse FAR too much,
once I realized I only need to do quick flicks it felt really smooth), but once you do get used to it, it is a lot of fun.
A big positive surprise for me was the stealth. While I usually dislike sneaky gameplay and always take the brute force route when possible, I took every opportunity to backstab people here. The combination of the challenging combat
and the fact that every bit of health you lose stays lost until the end of the level made every opponent a potentially lethal danger. Getting rid of some of them without having to fight felt incedibly rewarding.
The whole atmosphere of the game is well done and really draws you in.

If you enjoy difficult but fair combat in a dark atmosphere you should definitely give Elium a try.. WHO WILL LIKE: Those who enjoy medieval combat, stealth, and/or random level generation.

WHO WILL NOT LIKE: Those who enjoy regenerating health, magic, and fast paced action.

Everything about Elium pointed toward a gameplay experience that I would absolutely love. After watching a couple videos, I thought I'd be jumping into the prodigal son of Chivalry and KIngs Field: A game with a medieval theme, putting you in the shoes of a nobody who would slowly and methodically grow stronger as the game progressed. When I realized that this wasn't the case, I attempted to enjoy the game for what it actually was, and still left feeling very dissapointed.

You see, Elium feels very empty, as if it were an Early Access title that lost it's funding. The idea of being this prisoner who has to stealthily make his way to freedom is fantastic, but the execution is so poor, that I checked out before reaching the final stages. Speaking of stages, let us talk about level design....

Randomly generated room presets. You've seen this before and I can assure you, you've seen it better. My issue is not with random generation, but with how boring these presets are. Every room aesthetically looks the same, and nothing ever changes. Along the way, you have the option to free prisoners, and every one has the same voice and face. Every guard you encounter also sounds and looks the same (give or take a different color on his armor). There are no traps, clever puzzles, or mix-it-up gameplay surprises along the way. Once you've seen the first level, you've seen the entire game. This wouldn't be a problem if....

The combat had more variety. I definitely enjoyed the more realistic block/parry/attack combat and loved that 1 or 2 well placed hits meant the end if I wasn't careful. The addition of a kick ability is a welcome throwback to the Dark Messiah days and I won't deny chuckling watching the guards bodies ragdoll off the edge of a cliff. Aside from this, your options are either stealth, 1 on 1 combat (with a small handful of melee weapons), or to basically break the game by amassing an army of freed prisoners and outfitting them with the best gear. The latter option is completely broken, with AI going berserk and enemies being swarmed in a giant orgy of bouncy kicks and punches. It makes me wonder why there weren't more options. Where are the bows? How about throwable daggers? How about triggering traps to take out enemies as a bystander? What about a basic hand to hand stealth knockout ability? Not here.

In the end, the experience just feels dry. After the first level or two, you'll realize that you've seen everything, with nothing new to collect or no interesting landmarks to explore. There is no story segments to unravel, no new abilities to acquire, and no variation in enemies to amp up the challenge. Had this been Early Access, I would have stuck around to see where the developer took it, but in a recent forum post, he clearly states that all future updates will be bug fixes unless significant community interest garners additions. At $15, you're getting a shell of a game. Not bad, but could have been so much more.

. Immersive, rewarding and quick fun for people who like hard-to-master combat systems.

I mostly play this game for the combat, as it's a nice blend between realism and arcade styles where it punishes you in the right places and rewards you just the same. There are many potentially rewarding moments during a brawl and quite a few options the player can use to get an edge over the enemies, plus a lot of challenges arise when the player is faced with more than one enemy at a given time.

The whole escape story as a motivation is secondary to me, but provides a nice excuse to catch a breath after a tough fight and just skip some enemies with sneaking or stealth kills. In the end it provides a good variety in pace for people to have a sort of roguelike sandbox experience.

Recommended!


Patch v1.04.04:
A new patch is available for Elium - Prison Escape.
This patch is a bugfix and maintenance update with a few optimizations.

Here's the full Changelog:

  • Improvement: Improved companion AI logic for looting corpses after the player loots them
  • Improvement: Improved arm positioning of AI companions when looting corpses
  • Optimization: Small CPU character optimizations
  • Optimization: Improved object and drawcall count on Supplies Room level section
  • Bugfix: Fixed level background appearing corrupted in Horde, Tutorial and Training levels
  • Bugfix: Fixed Tavern Brawl tooltip not indicating the unlock objective clearly
  • Bugfix: Fixed Motion Blur affecting the player model when turning the camera quickly
  • Bugfix: Fixed a rare case of AI characters appearing with a weapon in the offhand

Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/169716716851559.... Patch v1.02.26:
A new patch is now available for Elium - Prison Escape.
This update addresses a number of small issues that hinder the overall experience.

Here's the full Changelog:
  • Improvement: Reworked the AI's movement physics in combat to be consistent with the player physics
  • Improvement: Improved behavior of collisions against furniture
  • Bugfix: Fixed companions dying from colliding with furniture
  • Bugfix: Fixed inconsistencies when pushing via push, kick, hit, etc
  • Bugfix: Fixed 2 rare cases of kicks not applying knockback correctly
  • Bugfix: Fixed animation glitch when doing a proximity push
  • Bugfix: Fixed feet clipping into the floor when turning and during combat movement
  • Bugfix: Fixed grabbed objects breaking when colliding with other objects without attacking
  • Bugfix: Fixed Motion Blur affecting the player model when turning the camera quickly
  • Bugfix: Fixed sheath/unsheath sound repeating when spamming the sheath/unsheath button

Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/169716716851559.... Official website launched!:


Today marks the launch of the website of Elium - Prison Escape, the official source for all things related to the game.

So head over to http://www.eliumgame.com/ for all the latest info. Patch v1.02.00:
A new patch is now available for Elium - Prison Escape.
This update features a major revamp to combat animations, with most animations either completely redone from motion captured sources or as improvements over the previous ones, as well as improvements to the entire animation system.
Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.



Here's the full Changelog:
  • Improvement: Animation revamp - replaced most combat animations from motion captured sources, or improved the existing ones
  • Improvement: Greatly improved shadow 'contact' tightness
  • Improvement: Reduced shadow lines (shadow acne) on sharp light-angle surfaces
  • Improvement: Improved ambient lighting around lights
  • Improvement: Improved blending of directional movement animations
  • Improvement: Improved feet placement when turning in place
  • Improvement: Improved blending out of attack animations
  • Improvement: Improved vertical aim arm rotations
  • Improvement: Reduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacks
  • Improvement: Breakable objects can now be smashed with weapons and punches
  • Improvement: Improved sharpness of textures in the distance
  • Improvement: Improved impact recoils when blocking with a shield or parrying with a weapon
  • Optimization: Small performance optimization on level geometry shader
  • Optimization: Small performance optimization on hair shader
  • Bugfix: Fixed camera position glitching slightly during combat (while parrying, being hit or pushed)
  • Bugfix: Fixed parry being unresponsive after successfully landing a hit
  • Bugfix: Fixed parry being unresponsive after having an attack blocked or parried by the enemy
  • Bugfix: Fixed interrupted attacks sometimes still causing damage
  • Bugfix: Fixed Dodge move not cancelling attacks
  • Bugfix: Fixed Training mode having damage enabled
  • Bugfix: Fixed InstaGib mode affecting the Tutorial
  • Bugfix: Fixed Unlockables not working on a new game after having loaded a saved game
  • Bugfix: Fixed attacks' aiming being slightly inconsistent when using Character Quality Setting to Low
  • Bugfix: Fixed shadow leaking on 'Lowest' ShadowQuality setting
  • Bugfix: Fixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance setting
  • Bugfix: Fixed camera glitch when throwing grabbed objects
  • Bugfix: Fixed AI characters being able to attack while still unsheathing their weapon
  • Bugfix: Fixed animation glitch on AI characters while unsheathing their weapon
  • Bugfix: Fixed AI getting way too close to their enemy while attacking

Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/169716716851559.... Patch v1.00.01 - Hotfix:
A small Hotfix patch is now available for Elium - Prison Escape, which addresses a few issues that can hinder the gameplay experience

Changes:
  • Bugfix: Fixed FOV resetting to 80 when looting
  • Bugfix: Fixed an occurrence of mis-aligned stairs in a random hallway
  • Bugfix: Fixed table keys not able to be picked up
  • Bugfix: Fixed looted lockpicks stacking into the wrong inventory item
. Patch v1.04.06:
A new patch is available for Elium - Prison Escape.
This patch addresses some issues with the tutorial as well as other minor improvements.

Here's the full Changelog:
  • Improvement: Parry animations are now slowed down while the button is held to better indicate that the parry is active
  • Improvement: Vaulting over objects is much less prone to fail and has better animation blending
  • Improvement: Tutorial enemy on Alternate Attack section no longer tries to attack the player
  • Improvement: Tutorial button pads on Primary Attack section are easier to hit
  • Improvement: Added low walls on Tutorial level (Primary Attack section) to better guide the player's positioning
  • Bugfix: Fixed Tutorial Level guard having too high hearing threshold (Stealth - Enemy Hearing section)
  • Bugfix: Fixed Tutorial message that explains how to attack (Primary Attack section) disappearing if the floor button would be pressed before picking up the sword
  • Bugfix: Fixed Tutorial guards sometimes having no animation
  • Bugfix: Fixed Tutorial Level last enemy not properly restoring the player's Stamina upon player death
  • Bugfix: Fixed rare case of Tutorial gates not opening
  • Bugfix: Fixed Tutorial Level having incorrectly grabbable boxes (Stealth - Enemy Vision section)
  • Bugfix: Removed outdated loading screen hint

Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/169716716851559.... Patch v1.00.20:
A new patch is now available for Elium - Prison Escape.
This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.

Here's the full Changelog:
  • Improvement: Pushing companion prisoners out of the way is now more effective
  • Improvement: Companion prisoners are now more reactive to enemies
  • Improvement: Cell Doors leading to empty areas are now marked as barred and cannot be opened
  • Improvement: Player's hands now close to fists when in combat while doing stealth
  • Improvement: Minor pathfinding improvements
  • Improvement: Minor balancing
  • Optimization: Improved combat hit detection performance significantly
  • Optimization: Character code and physics performance improvements
  • Bugfix: Fixed a load game issue that would corrupt the inventory
  • Bugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)
  • Bugfix: Fixed camera and player character sinking when near ledges
  • Bugfix: Fixed prisoners getting startled inside their cells from combat happenning outside
  • Bugfix: Fixed incorrect rotation on AI characters leading to moonwalking
  • Bugfix: Fixed legs looking broken on characters that are far away
  • Bugfix: Fixed wrong walk animation played on characters that are far away
  • Bugfix: Fixed companions running at half speed under some circumstances
  • Bugfix: Fixed sword attack-left animation sometimes being offset
  • Bugfix: Fixed first prisoner jittering while lockpicking the player's door
  • Bugfix: Fixed guards walking "in place" when looking around a fallen corpse
  • Bugfix: Fixed companion prisoners looking really short after a map transition
  • Bugfix: Fixed companion prisoners looking like guards after a map transition
  • Bugfix: Fixed companion prisoners being able to take Keys to the next level
  • Bugfix: Fixed dead characters appearing to stand in some situations
  • Bugfix: Fixed some blood appearing with Blood&Gore turned off
  • Bugfix: Fixed tutorial first guard hearing the player before getting to the stealth area
  • Bugfix: Fixed pathfinding errors in several rooms
  • Bugfix: Fixed hallway with decorative stairs having a gate that can be lockpicked and lead to the void
  • Bugfix: Fixed water splash particles appearing at a wrong height
  • Bugfix: Fixed prisoners picking up torches
. Patch v1.00.25:
A new patch is now available for Elium - Prison Escape.
This update addresses a few smaller issues that would hinder the experience.

Here's the full changelog:
  • Improvement: Spawning of enemies in Horde now gets paused while Inventory/Loot is open
  • Bugfix: Fixed Horde Close button being greyed out when using an Unlockable
  • Bugfix: Fixed Training Mode partner being able to die with InstaGib Unlockable enabled
  • Bugfix: Fixed Horde mode enemies looking broken
  • Bugfix: Fixed Horde mode spawning 2 enemies at every wave after the 10th wave (should be 2 only every 10 waves)
  • Bugfix: Fixed hair being visible through the helm after loading a savegame

Yesterday patch v1.00.21 was released as well, which was a small hotfix.
Here's the changelog:
  • Bugfix: Fixed Tutorial door not openable with the key
. Patch v1.04.00:
A new patch is now available for Elium - Prison Escape.
This patch features a big content update including the inclusion of health potions, two handed swords, and several level improvements.
Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.



Here's the full Changelog:
  • New Feature: Added Two-handed swords
  • New Feature: Added Health potions
  • Improvement: Added Lamps as light sources to some levels
  • Improvement: Added 8 new room variations
  • Improvement: Added more decoration to some rooms
  • Improvement: Modified character faces to be more distinct and varied
  • Improvement: Improved AI for guards when searching for the player
  • Improvement: Added AI behavior to search around open doors
  • Improvement: Added AI prisoner behavior to loot corpses to improve their gear as long as the player doesn't need it
  • Improvement: Improved logic for light and darkness visibility toward AIs
  • Improvement: Added animation for guards when searching
  • Improvement: Improved hand weapon grip in animations
  • Improvement: Improved parry animations for axe and mace weapons
  • Improvement: UI Crosshair's Stealth visibility indicator now also shows visibility as affected by player movement and player noises
  • Improvement: Improved logic for distributing random loot into guards and chests
  • Improvement: Changed Candles so they don't require a Torch Extinguisher to put off
  • Improvement: Candles can now be put out (without any items)
  • Improvement: Improved character hair lighting
  • Improvement: Reduced the filesize of game saves
  • Improvement: Rebalanced the frequency of AI kicks
  • Optimization: Improved rendering performance of character head shader
  • Bugfix: Fixed amount of Jarren's possessions not displayed on the savegame list and not computing upon the final score
  • Bugfix: Fixed characters not being able to fall off ledges
  • Bugfix: Fixed characters unintentionally falling off ledges when attacking or kicking
  • Bugfix: Fixed AI characters floating when performing a dodge
  • Bugfix: Fixed AI losing track of their enemy when standing on a ledge
  • Bugfix: Fixed AI characters' legs glitching when turning
  • Bugfix: Fixed AI movement glitching when fighting
  • Bugfix: Fixed player's legs sometimes appearing turned when opening the inventory after rotating the view
  • Bugfix: Fixed character feet placement getting disabled unintentionally
  • Bugfix: Fixed weapon swing sound not getting interrupted when an attack is interrupted
  • Bugfix: Fixed one of Jarren's possessions not always having a spot to appear
  • Bugfix: Fixed fracturable objects not being fracturable
  • Bugfix: Fixed some engine warnings caused by scabbards attempting to create attack swing trails

Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/169716716851559.... Patch v1.00.35:
A new patch is now available for Elium - Prison Escape.
This update features some improvements, performance optimizations, and a few bugfixes.

Here's the full Changelog:
  • Improvement: Added character dismemberment at the elbow level
  • Improvement: Reworked the rotation speed limit while attacking to feel more responsive
  • Optimization: Improved rendering performance of characters
  • Optimization: Improved performance of shadows on Ultra setting
  • Optimization: Small performance optimization to Depth Of Field
  • Bugfix: Fixed losing too much Stamina while in combat when running into enemies
  • Bugfix: Fixed shield block sometimes getting stuck in the block animation
  • Bugfix: Fixed being able to loot from a dismembered body part
  • Bugfix: Fixed attacks not getting interrupted if disarmed

Also a minor hotfix patch was previously released on March 22nd, which was v1.00.26
Here's the changelog:
  • Bugfix: Fixed Weapons becoming invisible after level transition


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