Free Download Hand Of Fate 2 - Outlands And Outsiders .exe

Free Download Hand Of Fate 2 - Outlands And Outsiders .exe


Download ->>> DOWNLOAD (Mirror #1)


About This Content

Hand of Fate 2: Outlands and Outsiders DLC expands the Game of Life and Death with a brand new campaign challenge and a unique companion character.

Risk the ire of chained gods in the Mapmaker Challenge as you search for a legendary portal that can undo a mistake from your past. Then join Hubie the Orphan, your unpredictable new goblin companion, in his struggle to unravel a world-ending prophecy.

This content requires the base game Hand of Fate 2 in order to play. Mapmaker unlocked after completion of High Priestess Challenge. Hubie unlocked from the Burrow Borrow encounter (awarded on completion of Hierophant Challenge).

This DLC includes:


  • NEW Challenge: The Mapmaker - There are places where the boundaries between life and death grow thin. None but the foolish or desperate would approach these gateways, but if you would change what has gone before, you must venture to the lands where even the gods have died - the Mournful Wastes.
  • NEW Companion: Hubie the Orphan - this mischievous goblin will vex your foes.
  • NEW Companion Quest: Grave prophecy haunts Hubie the Orphan. Can he prevent a terrible calamity and restore his place in goblin society?
  • NEW Encounter and Equipment Cards to unlock
b4d347fde0



Title: Hand of Fate 2 - Outlands and Outsiders
Genre: Action, Indie, RPG
Developer:
Defiant Development
Release Date: 13 Jun, 2018


Minimum:

  • OS: Windows 10/7/8/8.1/Vista (32 or 64 bit)
  • Processor: 2.4ghz Intel Core 2 Duo or equivalent
  • Graphics: Intel HD Graphics 4600, NVIDIA GeForce GT 630, Radeon HD 5670
  • DirectX: Version 11
  • Storage: 4 GB available space

English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese,Polish



hand of fate 2 outlands and outsiders test. hand of fate 2 outlands and outsiders review. hand of fate 2 outlands and outsiders trainer. hand of fate 2 outlands and outsiders gameplay. hand of fate 2 outlands and outsiders gameplay. hand of fate 2 outlands and outsiders trainer. hand of fate 2 outlands and outsiders review. hand of fate 2 outlands and outsiders test


First, just so you know, I have not yet used the equipment gained from the encounter, nor did I yet persue the companion quests for our new friend, thus I don't know how he improves at the end of them. Those won't be featured in this review.

This DLC gives you access to a new mission and a new companion. You get access to the mission after the hierophant mission and the companion after getting him in the Borrow Burrow encounter.

First the companion. He is a young goblin you pick up on your journey who decides to accompany you. In combat he doesn't fight but he is a slippery guy, able to dodge attacks very well. When you activate him in combat he draws the agro of EVERY OPPONENT ON THE FIELD. This is wonderful for getting attackers off your back long enough to pick off specific units (screw you phallanx), or use your artifact, or build your combo meter. Outside of combat, he doesn't do anything with the gambits. Instead, when you interact with him in camp, you can make him recharge one of your bombs (only the bombs) in exchange for him being inactive for 3 turns. This, in my opinion, makes him INVALUABLE for you if you like using bombs, or even if you are scared to waste bombs. He does little enough otherwise that I don't feel to bad about making him inactive so I can see myself using bombs a lot more now that I have him as a safety net. He won't recharge healing objects or damaging objects not labled as a bomb (sorry damaclese), but this is still great.

Now the mission, mapmaker. First, I am not entirely sure where this is suppose to fit chronologically since it seems like it is suppose to take place in the far future. Story asside, this mission has the gimmic where it always follows a certain pattern. It is always a 7 by 4 rectangle, there are towers at both sides of one collum and trees at both sides of one row. A priest statue is always revealed to you when you enter each of its 3 layers. You can pay the statue for riddles that dictate the rules of the map, revealing the aspects of the map that will always be the same no matter what layer you are on or how many encounters you do. The riddles even carry over between runs so you never have to rebuy them. If you buy all the riddles in one run, it will cost 156 gold. In order to get the gold token for the encounter you need to releace the ghost pirate's crew, which is also done at the priest statue. Each of the five members cost 20 gold each, again, pretty doable. \t<\/span><\/span> The final boss in the encounter is admitadly a bit of a pushover, at least for me. The map itself is more dangerous in my opinion. This encounter is servicible, and its predictablility makes it easy to get the gold token and easy to run into encounters if you are trying to collect tokens without the hassle of a difficult mission or uncertain card rng.

All in all, I think 7$ is fine for this dlc. There is a good amount to enjoy, and as you likely already know, every card made available to you enriches the main game and endless mode, including new equipment, new encounters and in this case a new companion.. Additions:
Companion Goblin: Really fun to play with. New abilities of this goblin opens up new strategic choices you can take, especially useful in endless mode
Equipments: Not really useful, and not really fun either.
Encounters: Interesting, but they couldn't replace the best encounters of original game.
Campaign: Not really difficult if you figure out how to beat it. And there is no replay value at all.

In conclusion, if you play endless mode, you'll enjoy these new encounters, equipments, and most of all, the new companion. (I enjoyed this DLC for this reason, and that's the reason why I recommend this)
However, if you only play the campaign, within 2 hours you'll go through all of the contents this DLC offers you.
Also there is a bit of grind to get the token weapon, and the platinum version of the companion. (Which took about 3 hours for me). First, just so you know, I have not yet used the equipment gained from the encounter, nor did I yet persue the companion quests for our new friend, thus I don't know how he improves at the end of them. Those won't be featured in this review.

This DLC gives you access to a new mission and a new companion. You get access to the mission after the hierophant mission and the companion after getting him in the Borrow Burrow encounter.

First the companion. He is a young goblin you pick up on your journey who decides to accompany you. In combat he doesn't fight but he is a slippery guy, able to dodge attacks very well. When you activate him in combat he draws the agro of EVERY OPPONENT ON THE FIELD. This is wonderful for getting attackers off your back long enough to pick off specific units (screw you phallanx), or use your artifact, or build your combo meter. Outside of combat, he doesn't do anything with the gambits. Instead, when you interact with him in camp, you can make him recharge one of your bombs (only the bombs) in exchange for him being inactive for 3 turns. This, in my opinion, makes him INVALUABLE for you if you like using bombs, or even if you are scared to waste bombs. He does little enough otherwise that I don't feel to bad about making him inactive so I can see myself using bombs a lot more now that I have him as a safety net. He won't recharge healing objects or damaging objects not labled as a bomb (sorry damaclese), but this is still great.

Now the mission, mapmaker. First, I am not entirely sure where this is suppose to fit chronologically since it seems like it is suppose to take place in the far future. Story asside, this mission has the gimmic where it always follows a certain pattern. It is always a 7 by 4 rectangle, there are towers at both sides of one collum and trees at both sides of one row. A priest statue is always revealed to you when you enter each of its 3 layers. You can pay the statue for riddles that dictate the rules of the map, revealing the aspects of the map that will always be the same no matter what layer you are on or how many encounters you do. The riddles even carry over between runs so you never have to rebuy them. If you buy all the riddles in one run, it will cost 156 gold. In order to get the gold token for the encounter you need to releace the ghost pirate's crew, which is also done at the priest statue. Each of the five members cost 20 gold each, again, pretty doable. \t<\/span><\/span> The final boss in the encounter is admitadly a bit of a pushover, at least for me. The map itself is more dangerous in my opinion. This encounter is servicible, and its predictablility makes it easy to get the gold token and easy to run into encounters if you are trying to collect tokens without the hassle of a difficult mission or uncertain card rng.

All in all, I think 7$ is fine for this dlc. There is a good amount to enjoy, and as you likely already know, every card made available to you enriches the main game and endless mode, including new equipment, new encounters and in this case a new companion.. Nicely done.. Just one little single map in campaign added(hard as hell too). I expected at least 10 new maps. One of the worst dlc's I ever played.
Desreption of the dlc is false. They added shards that can be combined into tokens(on the already existing cards - yes, you do the same cards again) and they added new enemies with goblins and with one major boss(goblin prince) and a goblin companion.
This is worth, if the price is 1$. Just don't waste your time and money on this ''dlc''.. Additions:
Companion Goblin: Really fun to play with. New abilities of this goblin opens up new strategic choices you can take, especially useful in endless mode
Equipments: Not really useful, and not really fun either.
Encounters: Interesting, but they couldn't replace the best encounters of original game.
Campaign: Not really difficult if you figure out how to beat it. And there is no replay value at all.

In conclusion, if you play endless mode, you'll enjoy these new encounters, equipments, and most of all, the new companion. (I enjoyed this DLC for this reason, and that's the reason why I recommend this)
However, if you only play the campaign, within 2 hours you'll go through all of the contents this DLC offers you.
Also there is a bit of grind to get the token weapon, and the platinum version of the companion. (Which took about 3 hours for me). Nicely done.



Oil Baron full crack [key serial]
Overgrowth Download] [crack]
Raid Mode: Parts Storage B download setup for pc
Galencia download for pc [pack]
Bane of Asphodel activation code and serial key for pc
Porradaria Upgrade Download] [Patch]
Trove - Arcanium Expedition Pack .exe Download
In The Shadow Of The Truth Download]
Bloody Chronicles OST download direct link
Paratopic download in parts

Views: 0

Add a Comment

You need to be a member of SFCHS Journalism Lab to add comments!

Join SFCHS Journalism Lab

© 2019   Created by Brenda Day.   Powered by

Badges  |  Report an Issue  |  Terms of Service