Shimmer Download For Pc [portable]


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About This Game

Marooned somewhere in the Pacific Ocean you need to gather the scarce resources you find to try and stay alive in the hopes of rescue.

Explore, craft and hunt in this first person desert island simulator.

Features:

An open world containing over 30 different islands to explore
Dynamic night/day and weather system
Manage your vitals for thirst, hunger and exposure to the natural elements
Hunt for edible fish, crabs and boar using a spear
Craft various items to help you survive the islands
Use the modular building system to create a home for yourself
Collect water and grow plants to sustain your life
Watch out for sharks lurking in the ocean

Roadmap:

More plants to grow for eating and crafting
Additional depth to the crafting system
Co-operative game mode
Game environment improvements
Bug crushing and performance improvements
Feedback from the community to help direct and grow the game 7aa9394dea



Title: Shimmer
Genre: Adventure, Early Access
Developer:
Zatara Software Ltd
Publisher:
Zatara Software Ltd
Release Date: 3 Oct, 2018


Minimum:

  • OS: Windows Vista or higher
  • Processor: Intel Core i3 or higher
  • Memory: 4 MB RAM
  • Graphics: GTX 770 or higher
  • Storage: 2 GB available space

English



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This game is a great game so fare. Cant wait to see it continue to be improved with up coming updates. Cant wait to see more of the full expects of the game. It would how ever be awesome if u can put in auto save so whn u die u wont lose everything u made if u forget to save. great job so fare guys.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity.

It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion\/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it.

A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on?

Liking it so far. I'll update this review after I have more hours in.. I'll be glad to update this review after a while passes.

As an early access game I know it is not complete; in my very first play I've caught a few bugs (dead spots in the sand leading up to the islands; a glitch where I can go under the sea floor but then can't get back up and inevitably perish; randomly not being able to use items; a few menu errors other commenters have mentioned). And despite having a decent computer, there are still a lot of stutters and staggers with the graphics level on high.

However... I think this game has great potential anyway, and it is certainly the first deserted-island-based game I've come across. I'm still getting a hankering to play it. I was looking for something between a walking simulator, an atmospheric open world, and a simple game where you don't have to think too much. Ah, and something slightly nautical to indulge my love of the ocean. This was it.

Easy controls. Easy concept. Survive.

I'm sure with time and tweaks it will be even more beautiful with more room for creativity. I look forward to updates and other new things, because there is already so much potential.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity.

It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion\/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it.

A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on?

Liking it so far. I'll update this review after I have more hours in.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity.

It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion\/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it.

A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on?

Liking it so far. I'll update this review after I have more hours in.. So I've decided to give this a try, a little sleeper game I found quite by accident. I was pleasantly surprised by the graphics, it's exactly the peaceful type of setting I need at nights, with some interesting survival aspects. It meets my requirements for a game, to wit, that I finished the game session with a smile and looking forward to return at the next opportunity.

It's rather simple in approach but that's expected of an early alpha. Most of the key binds are intuitive for those who play wasd type games. What really sold me on trying this, though, was noticing a quick response and patch by the dev following a suggestion\/critique by a player. That kind of response helps me believe a game will surpass whatever issues I find with it.

A few minor things I found so far that could be improved: E for an action key bind should probably be listed in the keystroke splash screen you can call up. It's not that intuitive- I tried mouse clicks before looking on the dev-created guide for the keybind. Should be an easy fix. Also, on early game at least, the night is long, dark and boring; I was left to stand there waiting for daylight. Sure I can make a torch, but why not provide a mechanic for passing a night (even with the danger of waking to a random encounter?). A sleeping bag perhaps that you can lay on?

Liking it so far. I'll update this review after I have more hours in.. WOAH this is a bugfest at this point! For example: Start crafting ANYTHING and then click a different symbol and that\u00b4s what you\u00b4ll get in the inventory! Or go near the yacht, not only can you not enter it but also it will make your framerate drop to 1fps... or hit things with a axe and see how nothing happens! Cmon m8 I understand it is EA but these are very basic things that arent EA worthy... all the basic things should be in order, even for a EA release!

Ill give it a thumbs up for now because I don\u00b4t want to ruin your chances but I\u00b4ll be watching like a hawk if that\u2665\u2665\u2665\u2665\u2665\u2665gets sorted soon or not.



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