Title: The Curse Of Yendor
Genre: Action, Adventure, Indie, RPG, Strategy
Release Date: 17 Feb, 2017
I love roguelikes and I have been playing them since the 80's. Seems like half the new games coming out are being called "roguelike." However, this is the real deal! It is great fun and I highly recommend it! And at $5, it is definitely a no brainer.. Picked this game up yesterday and its been all I can think about since... Minimalistic feel and price. Would love to see more variety of characters, eniemes, & weapons in time but for now I'm still lovin the game. My only complaint is that the graphics make me a little dizzy if I go too fast lol. Maybe have more screen size options something in-between fullscreen and little tiny windowed box. Other than that solid rouge-like that doesn't feel like any other game I've played :)
. Well I have just purchased this game and have to say it is awesome! I love the retro feel of the sound and graphics, really takes me back but the game is also full and involved with lots of features and complex gameplay so will give many hours of great gaming. Fantastic!!. This is a good, stripped down tactical combat based, classic-era style roguelike. What I mean by this is that it's a straight out dungeon crawl in the style of the original Rogue, but remarkably simple in design. The original Rogue was wonderful but owing to it's early origins on mainframe computers, suffered from over-complexity in it's UI.
This game is perhaps a touch over-simplified, in comparison. That being said, this was clearly a design choice, one clearly made to focus purely on tactical combat. In that aspect, the game seems pretty solid so far.
I've not been playing roguelike games for a long time, but in that period I've pumped hundreds and hundreds of hours into them, and played loads of different ones, and many different types to boot. I must admit I've not really touched on too many of the 7Day roguelike competition entries yet, and I suspect that there you might find many more examples of games of the type that Curse of Yendor is attempting to be. With that in mind, I thought it'd be good to try out this kind of short-play roguelike a little more.
When it comes to these "coffee-break" roguelikes, my benchmark is the superb Brogue by Brian Walker, which I consider to have one of the best thought out game designs ever: not just in roguelikes, but in video games in general. It's balance and replayability are pretty much unmatched in games of it's type. So far, I've not played Curse of Yendor a huge amount but I feel I've gotten my head around how it's likely to play now. It doesn't have the same depth as Brogue, owing to the design choices over the limited magical set: they are two very different games in style, but comparisons can be drawn in that I can clearly see that each game chose it's design in order to create a certain type of experience, rather than play to the old school crowd. In this regard, I think CoY comes across very well.
It's not a very deep game, with regards to the variety of things you can do. However, the game's tactical play more than makes up for this, I feel. Having a limited set of commands really works to it's benefit: if you're going to go for minimalism, keep it really minimal! CoY is a success in minimal design.
My one request would be an ASCII mode. I know it's probably not so popular with the mainstream Steam audience, but I'm not so keen on tilesets as I find they distract me from the game mechanics. That being said, the graphics here are colourful and meaningful, and they're growing on me! The interface is quite clear and has a sort of late 80's Atari ST feel to them, which helps a lot considering I'm an old bugger who digs that kind of aesthetic!
This is worth the money, I feel, and I'm looking forwards to playing it through to see whether it gets any deeper :). True roguelikes<\/a> are hard to find, especially the ones that are commercialized and sold on Steam. The Curse of Yendor is one of these rare ones. Developed by IBOLOGY LLC<\/b> (Bob Saunders), the same guy behind the cult classic www.rockpapershotgun.com\/2015\/02\/22\/approaching-infinity-space-roguelike\/\" target=\"_blank\" rel=\"noreferrer\" >Approaching Infinity<\/a>, The Curse of Yendor<\/b> offers a good experience for both newcomers and veterans of the roguelike genre, providing both the traditional YASD<\/a> experience as well easier difficulty levels and the possibility to disable permadeath, if you wanna play it like a regular RPG.
The procedural generation is one of the greatest aspects of this ga... Dungeon Crawl Stone Soup<\/a> works - you\u2019ll find several different patterns on each run \u2013 there\u2019s maze levels, open levels, levels where you\u2019ll need to dig the walls to find the exit, and so on. There\u2019s also levels with no stairs for the next level, but that\u2019s not a bug, it\u2019s a kind of puzzle instead. Yes, there are some puzzles during your journey and one of them is about discovering how to reach the next level with no stairs.
Each run will also generate a different group of enemies \u2013 monsters that will make your character terrified and unable to attack, creatures that will make your hero dizzy (messing up the controls for a short period), demons that will curse your equipment (demanding that you use a sacred altar to remove the curse before selling), etc. Every enemy has its weakness and to succeed you need to learn the best way to deal with them according to the kind of weapon you have or the spell that is more effective against them.
In total, there\u2019s three classes (warrior, rogue, wizard) and t... David Gervais<\/a>, creator of many tilesets for classic roguelikes). The game itself is very well balanced, has a use to use interface, and it\u2019s ideal both for gaming marathons and quick matches, since it\u2019s possible to save and exit anytime.
* Great procedural generation system
* Four difficulty levels to choose from
* Optional permadeath, if you prefer a regular RPG experience
* Rebindable keys and full mouse support
* A great \u2018rock-paper-scissors\u2019 system for spells, monster and weapons
* The soundtrack doesn\u2019t fit the graphics and it\u2019s totally forgettable
* There\u2019s no way to adjust the UI size, making it too big on b...
Work is already underway for a major update to The Curse Of Yendor!
After launch, lots of little issues were fixed. Now it's time for MORE...
What's ready to go now:
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