VR Rome Crack By Razor1911 Download

VR Rome Crack By Razor1911 Download


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About This Game

VR Rome reconstructs Rome city of 320 AD. In a continuous 2km * 2km play zone, you can walk in the eternal city and find famous sites like Colosseum, Pantheon, Roman Forum etc, and even the Temple of Claudius, Theatre of Pompey that can not be seen today.

For each important building, there is a tip on the top with its name and complete year, and a information panel on the ground, describing the building, even with photos of its ruin today. The most exciting things is, you can enter a museum gallery, with its building model of 1:500 size on the table in front of you, so you can view the building from every perspective.

I am an indie game developer. When I travelled to Rome for the first time, I lost myself in Roman Forum. I could not identify these temple and bacilicas even with the map. Then I thought why not make a VR sandbox of ancient Rome, reconstructing buildings, showing their name on the top, and creating an information panel before each important building, with describing words and photos of now.

After I decided to make this project, I travelled to Rome 3 times, visiting museums. I also spent 2 year's time in researching archaeology and architecture of ancient Rome, finding all kinds of materials on buildings of ancient Rome.



Now it is completed. It covers most of the urban zone of Rome city in 320 AD, from Colosseum on the southeast to the Stadium of Domitian (Piazza Navona today) on the northwest, a 2km * 2km continuous VR zone for players to walk on.



Roman Forum


Arch of Constantine (315 AD)


Arch of Titus (82 AD)


Flavian Amphitheatre (Colosseum) (80AD)


The Temple of Mars Ultor (2 BC)


Basilica of Maxentius (312 AD)



Please follow VRRome on facebook or visit site below for update information:
www.facebook.com/vrrome

Weclome back to Rome!

Steven Luo 6d5b4406ea



Title: VR Rome
Genre: Adventure, Casual, Indie, RPG, Simulation, Sports
Developer:
Steven Luo
Publisher:
Steven Luo
Release Date: 5 Nov, 2018


Minimum:

  • OS: Windows 10
  • Processor: Intel i5 or same level processor
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or same level graphic card
  • Storage: 10 GB available space

English,Simplified Chinese,Traditional Chinese



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A must for all fans of roman antiquity, like myself.
I've read countless books on roman history, and also on the history of the city of Rome itself. The simulation is set in Rome of the year 320 AD, when Rome had reached its zenith with regard to buildings. At that time, it was basically become complete, and had all the buildings we know today. Maxentius and Constantine added the last buildings during that time. Not long afterwards, 100 years later, the decline began, and all those wonderful monuments were lost.

But fortunately we can now experience them in VR!

Ok, the simulation has some technical issues, I'd say that it is quite hardware intensive for one. Everything runs smoothly on my rig, except for this game on highest settings. And the graphics could be better.
But honestly, I don't care so much, because walking around, exploring, reading about the history of the different buildings, marvelling at the sheer size of them, is just an impressive experience, so that I forget the technical issues.

I can absolutely recommend this game to any fan of Rome or roman history.. This is as far as I know the first Rome VR where you can actually move free, I mean, the movement system is so far only teleport, but at least you really can move around. The area covered is also relatively large. I was astounded so see how large many of the structures actually were, but also how strange "walled in" the many areas of Rome felt, quite in contrast to modern cities. So it was a real eye opener.

A few downsides, which I hope are worked on: not all buildings have notes, so some temples you don't know which was which. Also I hope there will be an Oculus-friendly way to turn with the stick. So far you have to turn physically. I free move mode would help and some improvements with performace and a bit more detail maybe. But other than that it is the best Rome VR so far, and I did not regret buying it. I recommend it to any Rome fan.. A must for all fans of roman antiquity, like myself.
I've read countless books on roman history, and also on the history of the city of Rome itself. The simulation is set in Rome of the year 320 AD, when Rome had reached its zenith with regard to buildings. At that time, it was basically become complete, and had all the buildings we know today. Maxentius and Constantine added the last buildings during that time. Not long afterwards, 100 years later, the decline began, and all those wonderful monuments were lost.

But fortunately we can now experience them in VR!

Ok, the simulation has some technical issues, I'd say that it is quite hardware intensive for one. Everything runs smoothly on my rig, except for this game on highest settings. And the graphics could be better.
But honestly, I don't care so much, because walking around, exploring, reading about the history of the different buildings, marvelling at the sheer size of them, is just an impressive experience, so that I forget the technical issues.

I can absolutely recommend this game to any fan of Rome or roman history.. It's a great work accomplished by an indie developer. That's what I hoped from 'Rome Reborn' to be. You can move around in all locations, you get useful information at many places, you can see actual photographs for comparison (wish these would be in 3D), and you can access nice 3D overview models. It could have some more details and I would prefer smooth locomotion over teleportation, but this does not diminish the value of the experience.. Clever app design and can see lots of research involved. It doesn't look very polished but I understand the huge effort. Hope the creator keeps improving it and sending updates.. It's a great work accomplished by an indie developer. That's what I hoped from 'Rome Reborn' to be. You can move around in all locations, you get useful information at many places, you can see actual photographs for comparison (wish these would be in 3D), and you can access nice 3D overview models. It could have some more details and I would prefer smooth locomotion over teleportation, but this does not diminish the value of the experience.


2 year's researching on archeology and architecture of ancient Rome:
I am an indie game developer. When I travelled to Rome for the first time, I lost myself in Roman Forum. I could not identify these temple and bacilicas even with the map. Then I thought why not make a VR sandbox of ancient Rome, reconstructing buildings, showing their name on the top, and creating an information panel before each important building, with describing words and photos of now.

After I decided to make this project, I travelled to Rome 3 times, visiting museums. I also spent 2 year's time in researching archaeology and architecture of ancient Rome, finding all kinds of materials on buildings of ancient Rome.

Now it is completed. It covers most of the urban zone of Rome city in 320 AD, from Colosseum on the southeast to the Stadium of Domitian (Piazza Navona today) on the northwest, a 2km * 2km continuous VR zone for players to walk on.








. Upgrade 1.1: Fix some bugs:
1. Statues and column capitals now reflects well in high and normal graphic setting.

2. Fix an error that when player leave the information panel while it is changing photos, the next information will give the wrong photo.

3. Fix a bug that information panel did not show in the Circus Maximums.


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